Init: +0. Senses: darkvision 60 ft.; Perception +5. Ac: 20, touch 10, flat-footed 20 (+9 armor, +1 natural).
Hp: 71 (8d8+32).
Fortitude: +8. Reflex: +2. Will: +8; +2 resistance vs. good. Defensive Abilities: orc ferocity. Immune: fire (96 points).
Speed: 20 ft.. Melee: +1 greataxe +12/+7 (1d12+9/×3). Ranged: javelin +6/+1 (1d6+6). Special Attacks: channel negative energy 4/day (DC 15, 4d6), destructive aura (+4, 8 rounds/day), destructive smite (+4, 5/day), scythe of evil (4 rounds, 1/day). Strength: 18. Dexterity: 10. Constitution: 14. Intelligence: 8. Wisdom: 14. Charisma: 12.
Base Attack: +6. Cmb: +10. Cmd: 20.
Feats: Heavy Armor Proficiency, Power Attack, Toughness, Weapon Focus (greataxe).
Skills: Intimidate +7, Perception +5, Spellcraft +3.
Languages: Common, Orc. Special Qualities: aura, orc blood, weapon familiarity. Combat Gear: potions of cure serious wounds (2), alchemist's fire (2). Other Gear: +1 half-plate, +1 greataxe, javelins (5), amulet of natural armor +1, wooden unholy symbol, 184 gp.
domain spell-like abilities: (CL 8th; concentration +10)
5/day-touch of evil (4 rounds)
cleric spells prepared: (CL 8th; concentration +10)4th-chaos hammer (DC 16), divine power, unholy bligh tD (DC 16)
3rd-invisibility purge, prayer, protection from energy (DC 15), rag eD
2nd-align weaponD (evil weapons only), bull's strength, darkness, spiritual weapon (2)
1st-bane (DC 13), divine favor, entropic shield, protection from good, shield of faith, true strikeD
0 (at will)-bleed (DC 12), guidance, light, resistance
D Domain spell; Domains Destruction, Evil
Tactics
Before Combat The cleric casts protection from energy (fire).
During Combat The cleric casts divine power and shield of faith at the start of combat, then closes to melee distance. If combat starts and he cannot reach any opponents on the first round, he casts chaos hammer or unholy blight. If fighting creatures he knows are good, he uses his scythe of evil ability on his greataxe. If he has allies, he casts prayer.
The wrath priest serves the primordial god of disaster and destruction, striking down innocents and enemies with fire, blade, and hatred. He is a quintessential nihilist, and can not be bought or reasoned with except as it furthers his god's horrific ends.
Aznek
Aznek is cruel, violent, and destructive—a childhood bully given profane magic and physical might. He loves the screams of his victims, and smashes beautiful things for the fun of it. He likes having strong minions, and encourages them to challenge him for dominance, though none has succeeded. He lets these would-be rivals live, albeit with broken arms or legs as reminders of their failure.
Combat Encounters
Aznek makes a good solo encounter, boss of a group of raiders (especially orcs), or minion of a strong leader or powerful warbeast.
Roleplaying Suggestions
Aznek's nature makes it difficult to interact with him except as his servant.